Cover© Sushil Suresh 2022

UX of Disguise

Studio Practices Week Nine

This week's brief presented a true challenge because of a brief that sounded familiar to each and everyone of us, yet triggered a multitude of thoughts that had to be pinned down into a solid achievable idea.

Brief

Design a way to manipulate and deceive perceptual recognition.

Group members
  • Hong Zhou
  • Jumleena Bhagawati
  • Reagan Bbengo
  • Ruoxi Song
  • Sushil Suresh
Time frame
  • 24 November - 01 December 2022

Round table experiment

We had a discussion about different ideas about how we could approach disguise. This curiosity led us to an online resource that enabled us make ’dino’, a dinosaur paper cut-out whose eyes stayed fixed at you with change in perspective. This experiment drove us into the world of disguise with illusion and along with it came a justifiable cause, social anxienty that we would attempt to solve for.

© Reagan Bbengo 2022

Research

Social anxienty

As a common diagnosis, we focussed on social anxiety as our main point of research. We interviewed some of our friends and a few random people who were more aware about their social anxiety levels if they would welcome the idea of an enclosure for them to utilise within a public space when they felt socially anxious.

Data physicalisation

We conducted research using a party scenario, and asked the participants to mark the spots where they would feel most comfortable while at a party and our results were visualised into a social map as photographed below:

Social map © Sushil Suresh 2022

Prototyping

The concept rotated around creating sections at a 45 degree angle with the front walls made up of one-sided mirrors so that the person inside cannot be seen but they can see the outside environment to eliminate outside escapism.

Prototype sketch © Ruoxi Song 2022

Outcome

We presented a scaled down prototype of our envisioned design made out of cardboard as walls and foil paper as glass to our classmates and tutors.

Scaled-down prototype © Sushil Suresh 2022

Feedback

Generally, since we had no life size prototype, it was for our audience to completely immerse themselves into our idea, nevertheless ere is a short breakdown of the feedback:

  • An enclosure could unknowing foster social anxiety.
  • We were tackling an issue that cannot really be solved with two weeks.
  • An idea of the sort cannot really solve social anxiety.
  • They wished we had a life-size prototype.
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